Skullgirls: Robo-Fortune

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  1. Skullgirls Robo Fortune Quotes
  2. Skullgirls Robo Fortune Combos
  3. Skullgirls Robo Fortune
  4. Skullgirls Robo Fortune Guide
  5. Skullgirls Robo Fortune Quotes
  6. Skullgirls Robo Fortune

Skullgirls Robo Fortune Quotes

Skullgirls 2nd Encore+
(SG)
Developers

Lab Zero

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites
Online Play

GGPO rollback netcode

Quick match with endless rematch
Lobbies
Player Resources
JP Wiki
Community Channels
@SGMolly_
playskullgirls.com
Characters

Every 30 seconds while Robo-Fortune is alive, she gains 3/4/5 stacks of PRECISION and 3/4/5 stacks of ENRAGE for 5 seconds. Her teammates also gain 1 stack of BLESSING and BARRIER. Signature Ability 2 50/75/100% chance for DASH ATTACKS to be UNBLOCKABLE while benefiting from ENRAGE. Thanks to the incredible support of Skullgirls’ fans, Robo-Fortune is the last of five additional characters funded by Lab Zero’s Indiegogo campaign to be added to Skullgirls Encore. Robo-Fortune comes equipped with all manner of advanced weaponry, including lasers, chainsaws, and mouse missiles. Robo-Fortune is a ranged harasser and zoning character, keeping her opponents away from her while still maintaining her offensive potency. Robo-Fortune has many ranged attacks which allows her to sustain a barrage of projectiles while keeping a safe distance from counterattacks, allowing her to avoid retaliation. Lineup art of Robo-Fortune, including her logo and name from the Skullgirls.com Colormapped cycle showing the production process of how Ms. Fortune 's original lineup art was converted into Robo-Fortune's lineup art (animated) A picture from Mane6's Website, showcasing Robo-Fortune and Paprika (from the game Them's Fightin' Herds).

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie!

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

Skullgirls Robo Fortune Combos

80% complete
In Progress / CompletedTo-do
  • Character sub pages - lots of empty sections
  • Combo subpages
    • Complete combo primers
    • Add missing video links for combos in primers
  • Launch options - missing descriptions need to be written
  • Endless tasks
    • Update patch notes page and relevant wiki sections to reflect new updates
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • 'On pushblock' data
  • Training room - Explain IPS diagrams for each character
  • FAQ - Add info on how to unlock colors


Skullgirls 2nd Encore+
General
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Skullgirls: Robo-Fortune
< Skullgirls‎ | Robo-Fortune

Assists this character provides

5HP (default assist)

An armoredlockdown assist


H Theonite Beam

Neutral assist that covers the horizontal portion of the screen in a multi-hitting beam hitbox, but not the lower portion, so it can be crouched under. Probably one of the strongest assists in the game, due to its potential to lock out enemy assists from full screen and force the opponent to either stop what they're doing to avoid the beam, or block it for a decent amount of chip, and fall prey to a potential mix-up. Just about every character in the game can benefit from this assist.

Skullgirls robo fortune combos


M Theonite Beam

Mostly useful as a harassment tool, and works as a faster but less oppressive version of H beam. It's a good assist but since H beam is so good, it tends to get overlooked.

Skullgirls Robo Fortune


Headrone RAM/Impact/Salvo

Headrone assists are quite different from most assists since you need to have a resource to use it. If you set a headrone special move as an assist, Robo-Fortune will do c.HK and leave the screen if you didn't have a head already. On the next assist call, Robo will do the headrone special move you picked and spend her head. If you picked Headrone Salvo (214 HK) as your assist Robo-Fortune will do c.HK until she has three heads before leaving the screen on the first call, unless she already has three headrones ready. Headrone RAM can be used as a zoning/space control assist but is pretty lackluster. Headrone Impact and Headrone Salvo are much better. Headrone Impact is great since it lingers on the screen for so long and the opponent can do very little to deal with it. It can also be used to create safe mix-ups if you place it in the right spot since the opponent can get hit if they press a button. Headrone Salvo is an amazing assist since it can pretty much do anything you want it to: it controls neutral, works as a defensive assist, puts on amazing pressure or lockdown, and pretty much anything else but damage. However, the fact that three heads have to be summoned means that Robo is very vulnerable during the first assist call.

Assists this character especially benefits from

  • Resource Building: Robo Fortune thrives with assists that let her stockpile her Headdrones in a combo. This greatly expands her utility: damage, space control, resets, and defensive options become more readily accessible.
    • Examples: H A-Train (Big Band), Excellabella (Cerebella)
  • Invincible (DP) assists: Lacking in a reliable reversal, Robo Fortune enjoys assists that can help her repel offensive threats.
    • Examples: L Bomber (Double), M Beat Extend (Big Band, H Hurl (Beowulf), Napalm Pillar (Parasoul), H Fiber (Ms. Fortune)
  • Conversions: Robo Fortune has valuable mixup options with her Throw and s.HK, but lacks meterless ways to convert off of them. Likewise, you can turn her space controlling beams into long range combo starters with assists that force the opponent back towards her. Being able to turn a stray beam into offense threatens any opponents approach and forces them to reconsider their movement.
    • Examples: (Assists that do all three) H Bypass (Valentine)
(Assists that best convert from beams) Drag N Bite (Squigly), Cilia Slide (Double)
(s.HK conversion assists) M Nail (Painwheel) M George (Peacock), H Hurl (Beowulf), H Hairball (Filia)
  • Space Control: Bolstering Robo Fortune's already fantastic neutral game is a fail-safe option. These may not do all of the following, but many assists listed prior also contribute in this way.
    • Examples: H Lock n Load or Cerecopter (Cerebella), H Brass (Big Band), H Bypass (Valentine), H Hairball (Filia), L or H Napalm Shot (Parasoul), L Pinion (Painwheel)

DHCs

  • Catastrophe Cannon (all versions): Cannon is easily one of the best DHC's in the game. All versions are among the highest damage in their respective meter cost. DHC'ing into cannon removes it's lengthy initial startup, making it a frightening punish tool against opponents caught unprepared. Happy birthday combos can result in killing your opponent's assist character while also inflicting heavy damage onto their point character. This DHC alone makes Robo one of the best utility characters.
  • Magnetic Trap: A multipurpose super. This allows Robo to combo off of several supers that otherwise may not allow the point character to follow-up. (Cerebella/s Diamond Dynamo, Eliza's Lady of Slaughter). It also allows Robo to come in an advantageous spot, or makes a blocked reversal super safe. (Parasoul's Sniper > Magnet or Double's Car > Magnet).
  • Systematic Circuit Breaker: Robo Fortune's level 3 removes needing situational setups to keep your reversal/Robo safe. The guaranteed invulnerable frames after activation + impending explosion may force the opponent to re-evaluate their offense.
Circuit Breaker is one of the best Alpha Counters in the game, as Robo Fortune detonates immediately when AC'd in. Despite it being a powerful DHC tool to shift battle, it's equally strong when she's back in the assist slot after activation.

Skullgirls Robo Fortune Guide


  • Good DHC Synergy for Robo Fortune: Some notable combinations for Robo Fortune include the following:
    • Robo Fortune Magnet > Painwheel Hatred Install. Trade in Robo's lackluster damage for Painwheel's terrifying damage in install. Robo builds enough meter and buffets the opponent's health enough for most low undizzy Install DHC's to kill by only spending the 2 bars.
    • Parasoul Sniper > Robo Magnet. Makes Robo advantageous when the Sniper shot hits after your Magnet DHC. Classic reversal option.
    • Robo Magnet > any invincible super. Robo may not have a low cost reversal super, but combining it with another character's level one will blow up any opponent trying to disrespect your wakeup options.

Meter management


Skullgirls Robo Fortune Quotes

Skullgirls 2nd Encore+
General
Characters
Mechanics
Movement •
Defense •
Combos •
Game Data •
Other
Launch Options •

Skullgirls Robo Fortune

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